Oxygen not included bunker door automation. Put a gas pump and an atmo sensor in the space. Oxygen not included bunker door automation

 
 Put a gas pump and an atmo sensor in the spaceOxygen not included bunker door automation Hi

Steel. When a door goes from 'on' (open) to 'off' (closed), it immediately crushes whatever is inside the door. Provide power and oxygen to the telescope. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. We only use automation wiring when needed. I've used this type of setup multiple times without issue before, and I do use multiple. 1) Bunkers don’t really have Auto, since dupes don’t walk through them. Automation Receiver: LogicInterasteroidReceiver: Spaced Out: Automation Broadcaster:. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. That initial supply of air runs out fast, especially if you have any Mouth Breathers among your duplicants. So set an airlock sideways on a timer. If you hover over the quality it will say how many seconds in advance it will detect the meteors. i'm just now getting into space and have done well to get rockets to go to at least the 40K mark. The best (based on personal opinion) method is probably the door munchers. Automation is a not gate to the bunker doors to auto close when a meteor shower is imminent, with the a not gate & 75s filter gate connected between the bunker door. This assures that every scanner will pick up the meteor showers before the bunker doors close and avoids the unwanted cycling behavior. My automation for the bunker doors. It is pointless. They're linked to my bunker doors, which cover all the area of my asteroid. Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Meteors should not be that common unless you’ve increased the difficulty when selecting the world, so. It will stop pretty much all meteors while still giving you a 30-50% sky access. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. . The signal then goes to the door with a 5sec filter, the filter is here to prevent the loss of detection I had with the scanner that was messing up my system. For a practical example, maybe you cover the whole atmosphere in bunker doors. But now with Spaced Out dlc there is no such device no more. Oxygen Not Included. Decor: affects a Duplicant's Stress and their opinion of their surroundings. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. You need to control open and close via automation. That said. Alternatively, you can just avoid gantries altogether and use jetpacks to access or maintain your rockets. Basically, I am trying to automate mechanized airlocks under my meteor scanners, so that they open for a brief period af. Regardless of the scan quality, all scanners will all send the "meteor shower ended" signal at the same time. But now that you mention that, most of the failures occurred relatively early in the game, when there were fewer scanners. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Ender's games Jan 22, 2022 @ 9:33am. It also persists with my mods disabled. I would pulse them every 37. But now with Spaced Out dlc there is no such device no more. . By Jazzy Jazzinton, June 27, 2018 in [Oxygen Not Included] - General Discussion. Only Bunker Door,. This is really only useful for crushing sand and regolith, but regolith is exactly what you're dealing with, so it's relevant. 2: Connect your rockets output to both the scanners line to the bunker doors and the rockets input. Otherwise, you don't build any bunker doors and don't need that kind of automation. I almost died multiple times to this before I realized what was happening. However, your rockets don't get hit by meteors, Build bunker tiles underneath your rockets, and then maybe a steam chamber to regenerate the heat energy from rocket engines. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. The output port indicates the rocket is ready to launch, and the input port tells it to. Battle-tested for 500 cycles. What I want is for the Space Scanner to close the Bunker Doors when a shower is…Is there a way to automate gantries so they automatically extend when a spaceship lands? It's irritating having to order them to extend manually. And your point about problems from hot doors is a good one. Storage Capacity: how much weight can be stored inside the building. Mechanized Airlock creates an airtight seal that maintains atmosphere and pressure between areas when closed. This is VERY gimmicky. Last video I got done before holidays, next video will be monday. Sports. Explore all the Oni element, building, plant, seed, critter, egg and food. But now with Spaced Out dlc there is no such device no more. You can't make the cables, tiles, logic, and so on of materials that can melt, like lead, dont make all the cables/pipes out of lead, also sensors. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. And if it had melted the wires under would have melted too. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. Bunker door openes in 38s, so in such case you have about 20% chance that door will open too late. However at least in my game, occasionally the rockets would destroy the bunker doors while landing if a meteor shower was currently occurring. Vacuum Mech Door unpowered Mech Door unpowered Telescope Mechdoor unpowered. Thermal Conductivity is the property of a material that determines how quickly it heats or cools as it comes into contact with objects of different temperatures. Nope. I initially tried to use space debris in storage containers to…I have a map wide line of bunker doors, all connected with a single automation wire. This is how long the mechanized doors will remain closed. Rocket & Gantry automation is quite straight forward now. Bunker doors close when meteor showers approach. It will collect up to 10kg of the material it. Find relations between elements, information and attributes. The others are quite hard to grasp, I mean i understand how they work, i am just having hard time doing a proper setting with. (same on closing) 1st pic shows some doors have already opened and some are opening and some just start to open. It stays on, and everything starts working. Nope. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Find relations between elements, information and attributes. This leands me to speculate that the automation status may now also depend on things like the path of the rocket being blocked by the bunker doors (or something like that). Use 2 doors with a space between them. I just deconstruct the gantry and leave my astronaut permanently in the rocket and don't use bunker doors, and put the bunker. Alle rechten voorbehouden. Automation Design 101: Designing Logic Systems for Automation. Aim:Complete rocket on the right Side, Correct Power demand, Number of Duplicants for max efficiency, Space Bunker Lock(repair bunker door automation by seeing automation on extreme top left ), Number of critters, Improve Ranching, Get all type of Critters(Empty stable are for. I still struggle a bit with various stuff, but i see how to fix it. The AND output should pulse a green signal for your mech doors, and will reset the circut every time the bunker doors are closed. Size: width and height, in tile. I need ideas for automated meteor mining. Hi. Power those bunker doors and build automation to a switch so you can open/close the doors on demand. Or, use automation to open the bunker doors for the Silo independently from a Meteor Show. Originally posted by MegaDON: Originally posted by XceptOne: The rocket platform has automation ports and I think it toggles when a rocket is about to land. I've got this happening very predictably. Power: how much power the building requires or produces. Your Duplicants, your plants and your items will suffer and break if their temperature is too high or too low. Bunker doors and tiles are the only things which withstand meteors. The Robo-Miner cannot dig itself out when entombed. GUIDES NOT INCLUDED. Presenting - The Power Farm. It produces, power , petroleum and meat while also getting rid of excess CO2. Originally posted by zoarionprime: You dont need to cool them or the surface. Oh. But now with Spaced Out dlc there is no such device no more. There seems to be no way of stopping the rocket from melting stuff. So first of all, can someone post how permanent space setup looks like for him? I found some in the internet, but most of them either not good enough either. At the end of a shower, the bunker doors will open and the crusher doors will continue to operate for a short time, after which they will stop, allowing the scanners to resume scanning. Hi. But if there`s an automation hiccup and the doors are closed it will heat both them and the miners. Then rebuild the pipe and the pipeline will now cool the miners. It will stop pretty much all meteors while still giving you a 30-50% sky access. Built couple of scanners and telescope protected by bunker doors. Help with Space Scanner/Bunker Door setup. Originally posted by Tregrenos: Ah. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Hi all, I have tried to find out whether this has been asked and answered in other threads, but nothing I searched for came up with an answer, so I figured I would ask it here. The biggest issue is that the steam engine will not accept steam if it is entombed. Did some some liquid oxygen refueling automation based on RS-trigger counter schema. You then just have a timer that. 3. Basic buildings only require the appropriate resources to be built. That feeds into the NOT gate, to retract the gantry. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). Rockets don't need protection from meteors. . I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. I wait 20 seconds until they are half closed. When a door goes into the 'off' state, it will not. Opening a Bunker Door takes 45 seconds when powered - that's quite a long time! We only need to open the Mechanized Airlocks when debris will be falling - and that's two seconds before the Bunker Doors fully open - Mechanized Airlocks have a small, 2 sec opening delay. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Hi. They will both randomly disappear. Bunker door control for rockets? How do you guys control those? They should be on a separate automation, right? In case the rocket returns during a meteor shower. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. So, my latest colony (I don't have the DLC) since the DLC came out and I've just gotten my scanner network setup. Heat: how much heat the building produces or absorbs. Another trick you can use is only launching at a certain time of day, and. Red - no meteors. Not a fan of regolith crushers. 2s filter - the memory gate open and close the door after 2 seconds have passed. How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I have an automation bridge and a conductive wire overlapping under a bunker door. Now what i don't know how to fix is bunker doors overheating. 0 coins. But now with Spaced Out dlc there is no such device no more. Find relations between elements, information and attributes. Refined metals for automation and batteries, A LOT of steel for bunker doors, some more steel for machinery like robo-miners, some glass for solar panels and a lot of metal ores for mesh tiles and wires. You first need to protect the breach between underground and space, and then the telescope. Size: width and height, in tile. A bit of regolith falls on the auto-miners, cooling them. "A massive, slow-moving door which is nearly indestructible. The input goes directly to the bunker doors since they take the longest to open (if unpowered). A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Add more element sensors, see how the spacing gets further apart. I've tried searching for this, but things like "oxygen not included rocket tutorial" end up with pages that assume you know everything about building and launching rockets, but have some question about range and fuel tanks or something. As. The more complex non-cheaty way is to build a row of bunker doors above it, with a row of mesh tiles about 8to10 rows under the doors. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?I've been struggling with this automation circuit for a while. I thing the most infuriating thing is when rockets melt the automation or power of the bunker doors and the entire chamber is later bombarded or cracked by the launching rocket. Find relations between elements, information and attributes. The last counter counts from 0 to 10 and is needed to detect when to increment the middle counter. I hadn't noticed that. But from time to time it seems like the wiring that goes through the bunker doors connecting. Automation will take care of the rest. ignore the not gate on the upper right, that goes to something else. #4. Mack. It is not a waste of time if your goal is to maximize solar panels power output. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. Just build a lip so that diagonally. My bunker doors for regolith collection are 3 tiles from the red zone. Oxygen Not Included IDs Buildings Initializing search Home Docs Oxygen Not Included IDs Home. As a building material, Steel. D. How it works. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. This is my bunker door automation, it seems to work fine for over 1000 cycles. Pneumatic Doors enclose rooms without blocking the flow of Gases or Liquids. I am struggling with comprehending one piece of logic gate system . It won't cover more advanced topics, but it aims to give a workable understanding of logic design so you can apply these ideas to solving automation. Yeah, just tried tungsten, and it seems to work as well. mine. I believe if you connect a space scanner to the bunker door it sends a green signal when a rocket is in orbit. As soon as the meteors end they open, dumping accumulated regolith on to a ceiling of mesh tiles. Bunker Door is a slow, double-and-a-half-sized airlock, that can be controlled with Automation signal, but cannot be used by dupes manually. If a Sweepy Dock is destroyed, its Sweepy explodes and drops part of the dock's metal. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. bunker door) on the farthest-left square possible, above the neutronium. The Peace Season output is just an. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. At 0%, a given scanner will detect the shower anywhere from 1 to 200s, and if your doors are powered, they take about 40s to close. Opening doors on time, for returning rockets, during meteor showers, does not work. It causes the mechanized doors to remain open as the regolith falls down and then closes after 4 seconds to let the robominers and scanners get to work. Once power goes out during a meteor shower, why does the bunker doors automatically open? Klei, please make bunker door's status (open/closed) only change when either: a) A duplicant manually. However, a break in meteor showers detected by the scanner array should also open bunker doors. Gate 3 - yet another Filter Gate (42 seconds). Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. To know how long a bunker door takes to load you just have to manually time it. You got a buffer gate on the left with 140-150s timer (the time for the doors to open) And so a OR Gate wich activate when rocket is ready to launch or when the rocket is on the proximity scan. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. 14 bunker doors at the building limit with a row of automated mechanized airlocks & mesh tiles underneath. Community for the space-colony simulation game Oxygen Not Included, developed by Klei. This means (if you. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Practical methods to automate door pumps and bunker doors in ONI. > Added a not-gate from the bunker doors, which I hooked up to the gantry(s) > Added a filter gate for delayed start between bunker doors and command capsule input I still need to do the landing automation, hooking up radar dishes to the bunker doors/rockets and making sure the gantry(s) are not extended on approachHey guys, I am having some problems with the space scanners and the bunker door. It also persists with my mods disabled. Input 2 will be that same signal into another filter (will control how long to keep the door open), which goes to a NOT, and then into Input 2 on the AND gate. Hydro sensors are for manually controlling the pumps for the liquid hydrogen and oxygen so you can toggle it on/oiff without a dupe. It can also control Duplicant movement by acting as a one-way door, or by blocking specific dupes from passing. Connect the signal which you use to open the bunker doors to the gantry via a NOT gate. Explore all the Oni element, building, plant, seed, critter, egg. Cover your space roof (red limit) with 64 doors (32 tons Steel) 2. Overheat Temperature. while bunker doors take 38 seconds to fully open. ! This is. it is indeed possible to always open bunker doors on time, for rockets landing. But now with Spaced Out dlc there is no such device no more. But now with Spaced Out dlc there is no such device no more. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Oxygen Not Included is a space colony simulation game where you oversee your Duplicants (aka, lovable 3D printed clones) as they attempt to overcome the harsh conditions of deep space. So if you build your miner with steel or niubium on a door, and cool the door, you wont have a problem. But now with Spaced Out dlc there is no such device no more. I would automate all 6 scanners to pulse for 1-2 seconds after the bunker doors fully opened using the airlock-door-floors, then shut off. I know there was such a device Space scanner long time ago, which could determine when the rocket is nearby, then you could switch bunker doors to open. Didn't notice the automation wires could actually melt. but now i. Bunker tiles obscure light, scanners do not. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?The following is a simply way to automate your incubators. Also be careful when building the wire - as soon as you build wire on door it will lock until you connect it to green signal so your builder dupe can be locked in hostile environment behind that door. v · d. Only Bunker Door, Bunker Tile, and Rockets will not take damage. Red - no meteors. 3 cycles then first counter from left you set to 7 and middle one to 2. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. This is the easiest. Buffer 1 : set to 20 secondes -> time for open/close the doors that auto-dig the regolith. Personally, I automate the bunker doors. The other is automated to twitch open and closed with a circuit automation. Community for the space-colony simulation game Oxygen Not Included…Viento Solar Sep 10, 2018 @ 4:36am. The general opinion player-side seems to be that the Rocket detection bit is not yet correctly implemented. And some notes on the automation:This automation is so complicated for something so simple. Just remove the power station, or open the room. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Help with Space Scanner/Bunker Door setup. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. Oxygen Not Included - Language PacksAbout the GameIn the space-colony simulation game Oxygen Not Included you’ll find that scarcities of oxygen, warmth and sustenance are constant threats to your colony's survival. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Now sure I can optimize this, by turning them off with my automation (or probably soon with saturnus automation for even sharper optimization); but this already works, I'm just scrapping watts. Oxygen Not Included [Oxygen Not Included] - General Discussion. Originally posted by Tregrenos: Ah. Does anyone know how to prevent that without a water clock or similar over engineering. Steel: 500 Kg. The basic idea is to. When you first start on space you have to deal with Telescopes and the game instantly gets. 3 cycles then first counter from left you set to 7 and middle one to 2. A Screenshot of Oxygen Not Included. 50 seconds after the meteor shower starts 1 scanner turns back on to detect the end of the meteor shower. I. Building Material. Buildings Info. Oxygen Not Included. some manual control, not really needed. Uses Water to filter Carbon Dioxide from the air. The filter on the right, above the red box on the line that opens the rocket bay doors is not required and set to 0. I've used this type of setup multiple times without issue before, and I do use multiple. Giriş Yap Mağaza Topluluk Destek Dili değiştir Masaüstü internet sitesini görüntüle. The best resource I’ve found is the actual ingame overlay. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?How do you protect the wiring in your bunker gate? I keep having cases where the automation and power lines get broken and I have to repair them. I move camera to another place and I would expect the bunker doors there. it's easy serial wired doors wired whit a not gate from the sensor. Join. That will avoid unnecessary issues. Well, maybe you want all of them to open while no asteroids are coming. Basic setup. This may also work with solids, but is more complicated. Set the atmo sensor to above 0 grams and it will trigger the pump whenever the doors are opened and continue. Using algae in Terrariums or Deoxydizers makes for one of the best early. 1. I am not a pro of the automation in particular the "gates", i recently started to learn how the not gat, buffer gate and filter gate works. Oxygen Not Included [Oxygen Not Included] - General Discussion ; Automation timing unreliable?. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. This gradation see. The Peace Season output is used to open the bunker doors, yes. It tracks rocket travel time, which you need to first input to counter and filter gates. However, you'll still get more than enough regolith from the stuff that drops as items. But now with Spaced Out dlc there is no such device no more. It actually triggers at the same time as the rocket begins to land. You will have to dig out the regolith after each shower. Power: how much power the building requires or produces. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Hi. , Not gate, atmo pressure > 0, oxygen sensor). r/Oxygennotincluded. After way to much clean up I can finally tackle the space biome at a reasonable speed. The middle door will remain open until the dupe steps on the weight plate once passed all 3 doors, triggering the automation to. While building them, well your stairs will get damaged, disable autorepair and live with it. I've used this type of setup multiple times without issue before, and I do use multiple. Or gate on top of th screen can. Never had a bunker door open late. Hi. ). I thought this might be because: - They are being hit by a meteor (They are not, I watched during a meteor shower and they disappeared without being hit) - They are over-heating (I would expect to get an. I am considering just spamming a line of them instead of bunker doors for my surface base area. Not too thrilled by that. I have scanners setup to detect incoming roids and when they pass doors open for autominers to clear the path. The miners have overhead protection, and overlap in pairs so they can clear adjacent miner roofs. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Posted October 13, 2018. I would pulse them every 37. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Hi. Hi. r/Oxygennotincluded. All gates are set to 3 seconds. The upside is the power consumption. But from time to time it seems like the wiring that goes through the bunker doors connecting. My 102% scanner setup, 7 scanners instead of 6 cause of the geyser. But now with Spaced Out dlc there is no such device no more. 1: The bunker door control: delay the opening of the door for 145s after a shower was detected (since we detect 200s in advance -BT - PT - ST) The sensor is a panic button to immediately close the bunker doors. Today I launch my first rocket to acquire some space research. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. Most of the time it will work just fine, take off and landing. I wait until a meteor shower starts while looking at my left-hand set of bunker doors (16-ish) then pan my camera right after about 30 seconds and the right-hand 10-ish bunker doors won't have moved. the miner clears exactly 4 tiles left and right, which is one bunker door. 3) the scanner logic is different: green - yes there are meteors. It tracks rocket travel time, which you need to first input to counter and filter gates. G. Space Scanners can be used to detect incoming meteor showers before they begin. A complete material, item, creature handbook and crafting guide for Oxygen Not Included. The tiles will get damaged but not entirely removed. Battle-tested for 500 cycles. Mesh tiles will block meteors while allowing light through, with no automation required. See moreThis is a safety that prevents the bunker doors from opening if there isn't enough stored energy to close them (the text in french says Battery 1:2 doors on normal. 9% of the time, they only do a short pulse to crush the regolith. The wires are wired to the platform so the radbolts are no longer powered when the rocket has left. This is an efficient door pump, which I use to store outputs of in total 3 natural gas vents. Regular wires made out of materials with low melting point will melt too, it will just take a bit more time. Yeah, and just to add to this, the scan quality only determines how early you'll catch the meteor shower. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. The last filter, 3rd from the right at the top, is how long the airlock regolith crunchers run. Hi there,. But now with Spaced Out dlc there is no such device no more. The environment can get warmer through items that produce heat, creeps through walls and resources, even your Duplicants produce and spread some heat by mere existence. Join. The calculation of Heat Transfer q {displaystyle q} in D T U {displaystyle. It also protects from pressure damage caused by Liquids, although there is a limit to the liquid pressure that it can contain. Learn how to obtain or transform a specific material. My space sensors are detecting meteor showers, and closing my bunker doors just fine. If scanners have 0% scanning quality then it will detect rocket in 1s to 200s range, before it lands. This section lists all. As. Explore all the Oni element, building, plant, seed, critter, egg. Regarding the bunker doors, they have, as all components that accept automation input, an internal buffer, and then a real time buffer to play out it's open/closing animation. Gantries can be damaged by meteors but not rockets. That was not evident from the video. 1). Whittaker Oct 7, 2018 @ 1:05pm. Anyone has any ideas how to detect incoming rocket, so I could open bunker door before it lands?Both versions of the game now have a new Light Sensor building, which sends signals based on the ambient light detected. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. The lead was melted so it disappeared into the vacuum as there is no backing plate. Unreflected changes in the discussed game mechanics are detailed here: EX1-455425 • U38-486708. Yes, I have used bunker tiles and bunker walls + automation, it all just doesnt feel right in terms of tools, work effort and how its happening. You will have to dig out the regolith after each shower. When the signal is active, the bunker doors open and the gantry retracts. I did not test if it's a square area or a circular one. 1 - a "bus" that gets turned on to open the bunker doors and delay in series any gantries (filter first gantry for 45 sec, second for 50 sec, etc). I'm looking to create a system that will: 1: Close bunker doors and airlocks over my space devices area when meteors are detected (done) 2: Will not open the airlocks until I specifically send a signal (need help) Right now I have my space scanners set up to close the bunkers and airlocks when meteors are detected, then open the bunkers when they. . When the signal is active, the bunker doors open and the gantry retracts. which in turn is needed to make bunker doors and tiles - the only tiles that can withstand. Take 50 pipes in a loop with a bridge. Like. Automation buildings are used to turn on and off buildings in the player's base using Boolean Logic and Sensors. First time opening the bunker doors from the left to center line of the map and the left most bunker door isn't responding to the automation signal to open. hacksaw12. But now with Spaced Out dlc there is no such device no more. For those who don't know, incubators allow your ranchers to lullaby to eggs (hug animation), increasing the rate at which they hatch. Using the same above mentioned automation wire connect to a NOT gate and then to your first gantry => rocket ready OR incoming = gantry retract.